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Senior Asset Generalist

Senior Asset Generalist

KP Group
5-7 Years
Not Disclosed
  • Posted 2 hours ago
  • Be among the first 10 applicants

Job Description

We are looking for a Senior Asset Generalist for our Bangkok team.

About The Role

You will build 3D assets for animation, with a strong focus on characters. The work is creative and technical in equal measure. You will switch between realistic and stylized looks, solve workflow problems as they come up, and help the team adopt new tools, including AI-assisted ones.

Responsibilities

  • Build and fine-tune characters, props and set pieces that rig and animate cleanly
  • Create facial blend shapes for acting
  • Adapt to each project's visual style, from realistic to cartoony
  • Troubleshoot technical issues in the asset workflow: export problems, scale, material setups
  • Work with riggers and look-dev artists so assets rig and shade cleanly with minimal rework
  • Explore and test AI tools for asset creation, texturing and iteration, and judge when they are useful
  • Document workflows and standards, and review junior and outsourced work

Requirements

  • 5+ years in asset creation for animation, games, previs or VFX
  • Strong character modeling and sculpting (Maya, ZBrush or equivalent)
  • Comfortable switching between realistic and stylized work, with examples in your portfolio
  • Working understanding of Unreal Engine: asset import, materials, scene setup, basic Blueprint awareness
  • Basic understanding of rigging: clean topology, joint placement, skinning fundamentals
  • Basic understanding of shading: UVs, texture maps, PBR materials
  • Solid technical foundation: file management, naming conventions, scale and unit handling, version control; scripting basics (Python or MEL) a plus
  • Pragmatic mindset: knows when an asset is done and when it needs more
  • Good communication, able to work with animators, riggers and directors

Nice to Have

  • Experience in previs, layout or virtual production
  • Substance Painter or similar texturing experience
  • Some experience with AI tools in a creative workflow, or a genuine willingness to learn them
  • MetaHuman or other UE character workflows
  • Kitbashing and procedural asset tools (Houdini, UE PCG)
  • Grooming (XGen, Unreal hair)

Who Are We

M2 Animation is an award-winning, global studio of 200+ artists. We produce Script-to-Screen animation for some of the most recognized entertainment brands on the planet. M2 Animation operates at the leading edge of real-time production, held to a simple principle: Artist-Driven Output, Technology-Driven Pipeline. To us, craft, intent, and storytelling are what stay with people; technology is the engine that makes it possible. We live by one mantra: We Are Always in Development.

Where to From Here

Please submit your reel/portfolio and CV by using the Apply Now function on this page. Our team reviews every application and will reach out directly to strong candidates

For further questions or inquiries about the role, please reach out to [Confidential Information]

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5-7 yrs
Thailand
Skills:
blueprint , unreal engine , naming conventions , Scripting, Python, Version Control, Materials, Scene setup, Rigging, Sculpting, Maya, character modeling, Joint placement, shading, File Management, Zbrush, PBR materials, Scale and unit handling, Texture maps, Asset import, UVs, Topology, mel, skinning